
#include <float.h>
#include "member_BRestraint.h"
#include "member_BBody.h"
#include "member_BNode.h"
#include "member_BShape.h"

using namespace BWE;

member_BRestraint::member_BRestraint(BRestraint* restraint)
{
	boss = restraint;
	group = 0;
	colliding = true;
	breakImpulse = REAL_MAX;
}
member_BRestraint::~member_BRestraint()
{

}
